This is what ebxtoasset script does for you. So if you want to get the game assets you need to take the EBX files and use them to find your data inside the chunks. chunk - these contain assets like meshes, textures, movies, sounds, etcĪdditionally, superbundle itself can also contain chunks.res - these contain assets like mesh headers, animations, shaders, texture headers, sometimes movies.ebx - these are so called asset nodes this format is the cornerstone of Frostbite, they're used to reference the actual game assets stored inside res and chunk files as well as store game scripts, configurations, etc.Each superbundle contains bundles and each bundle, in turn, contains the following file types: To eleborate on Frostbite asset structure, all data is contained inside superbundles (SB files).
ebxtoasset - runs through EBX files and uses known EBX types to extract assets from chunks, the resulting file takes the EBX name currently, only sounds and movies are supported.ebxtotext - converts EBX files to plain text TXT useful if you want to view the game's scripts, etc.dumper - adjust the paths at the start and run it to dump all the contents of superbundles all the other scripts are meant to be used with the resulting dump.In each directory, you'll find the following scripts: Grab oo2core_4_win64.dll from your game installation and put it into thirdparty directory. Find Xbox 360 File Decompression Tool (xbdecompress.exe) and put it into thirdparty directory.